/*
 * Copyright (c) 2010-2011, okazoh_tk. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *  - Redistributions of source code must retain the above copyright notice,
 *    this list of conditions and the following disclaimer.
 *  - Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 *  - Neither the name of the copyright holder nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

#include "./GLPrivate.h"

#include "alkes/opengl/GLRenderTarget.h"
#include "alkes/opengl/GLImageBuffer.h"
#include "alkes/opengl/GLGraphics.h"
#include "alkes/media/ImageWriter.h"

#if ALKES_API_WIN32
// temporary!!
#pragma warning(disable:4100)
#endif

namespace alkes {

GLRenderTarget* GLRenderTarget::create(const Rect& size, IGraphics3DDevice* owner, TargetBehavior target_behavior)
{
    return new GLRenderTarget(size, owner, target_behavior);
}

void GLRenderTarget::destroy()
{
    delete this;
}

GLRenderTarget::GLRenderTarget(const Rect& size, IGraphics3DDevice* owner, TargetBehavior target_behavior)
: RenderTarget(target_behavior, size.width, size.height)
{
}

GLRenderTarget::~GLRenderTarget()
{
}

}
